Unreal C++ Plugin – DoN’s Runtime Mesh Painting


I have been using Unreal Engine 4 since its inception in 2014 and thus also created some of the first C++ plugins that were released on the Unreal Marketplace (visit my Unreal Profile)

I possess broad experience in creating Unreal plugins, editor extensions and custom tooling of any kind, as evinced both by my public plugins (see below) and my work for Epic Games Virtual Production related plugins (see previous pages).


DoN’s Runtime Mesh Painting

This is a comprehensive solution for rendering per-pixel runtime effects on characters, landscapes, meshes, any kind of mesh.

It also features innovative “pixel collision” support enabling rich gameplay interactions over painted surfaces. I also added Mutiplayer support, Saving & Loading support as part of this plugin.

A unique plugin showcasing use of Technical Art and C++ skills

Network replication of complex usecases was developed as part of this plugin


Visit the Marketplace Page to learn more!


I’d love to help your projects succeed, Please get in touch!

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