Create Templates for Character / A.I. Hordes
Load Mesh Paint Onto Multiple Actors
You can create custom effect templates from a character customization screen or archetype by saving the source actor using Save Mesh Paint As Bytes.
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After saving the template, you can load it back onto multiple actors at runtime using the Load Mesh Paint Onto Multiple Actors node.
- Use this function to take a saved effect, design or template and load it onto multiple actors at runtime.
- Example usecase: Hordes of A.I. actors can have a custom design stamped onto them at runtime using this node
- Example usecase: Your Character ustomization screen can save a design and then propagate it onto multiple players at runtime
- Dynamically spawned actors are fully supported.
- For more information check out the documentation accompanying the Blueprint node / C++ API for the plugin.
(This article is a stub, for a live example of Effect Templates please check out the sample project (download links on the marketplace page))