As an external C++ contractor for Epic Games (makers of Unreal Engine), I developed the Remote Control Logic module which was released as part of the official Unreal 5.1 engine release.
I worked directly with Epic’s product specialists in Live Broadcasting and Virtual Production as well as senior Epic developers in Montreal and implemented the entire UI and backend for this.
Remote Control Logic was designed around Live Broadcasting and related Virtual Production workflows.
Complex scenarios can be rigged by a studio beforehand for styling Text, Logos, Materials, etc, which can later be orchestrated live by an operator.
Projects involving a setup that needs to be rigged beforehand and driven live through a few key parameters (called Controllers) are best suited to use these features.
I worked on this project from April 2022 to October 2022, as part of Geotech BV – an Official Epic Games Partner.
As part of this project I worked directly on Epic’s internal 5.1 development branches and gained deep insight into Epic’s software development lifecycle practices, including their use of Perforce, Coding Standards, Swarm Peer reviews (powered by Perforce), etc.
As a result of this exposure I can make significant contributions to your own projects to help your creations succeed!
Further Reading
You can find more information about this particular project by visiting these links:
Remote Control (the Logic module is a part of this plugin)
RemoteControlLogic – The specific engine module that I developed as part of this project.